![]() The simplicity is a good idea here, since the appeal is the crazy story, not the gameplay. Along the way they’ll face construction accidents, explosions, terrorists, aliens, etc., in situations so bizarrely contrived they have to be seen to be believed.It’s not really about the gameplay - the dozens of mini-games are simple affairs, sometimes consisting of just pushing the buttons really really fast. ![]() Most games you’ll play until you’ve mastered the skill-set and achieved all the internal goals (like unlocking characters or seeing different endings), or until you grow bored with them."Incredible Crisis" is more like a crazy movie, so inventive that you’re enchanted with the question of "what happens next".The story involves a Japanese family trying to get home early for Grandma’s birthday. "Incredible Crisis" strikes me as being more like a book or a movie than the typical game.
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